When crafting rich virtual worlds for players to immerse themselves in, a rich tapestry of storytelling is woven across all disciplines. This comes into sharp-focus with the role of sound and music. For this year's Wwise Tour, we are honored to be hosting miHoYo presenting Genshin Impact, and Sucker Punch presenting their work with Ghost of Tsushima. Hosted online for the very first time, we welcome the world to join us for this Wwise Tour on Twitch. As always, the event is free for all who are interested or passionate about interactive audio.
During our highly anticipated Wwise Tour, we are joined by some of the very best game audio teams around the world who take us behind the scenes to share their projects and expertise, and expose their creative and technical thinking.
About the Wwise Tour
Here is what we have planned for the event:
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To build the world of Genshin Impact, the teams at miHoYo had to constantly experiment with new ideas. The presentation shares some of the audio team's results, and how they contributed to the in-game storytelling. |
Presenters
Max Lee |
Jue Hou |
Max Lee is the audio director at miHoYo with 10 years of audio experience across Western and Eastern development teams. He joined miHoYo during the early stages of Genshin Impact to help craft the audio experience of the game. |
Jue Hou joined miHoYo in 2017 as a gameplay programmer on Genshin Impact. He started working with the audio team early on, and played a key role in shaping the sound in Genshin Impact. |
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“When we talk about storytelling, we often think of plot, characters and action, but what about tone, pacing and feeling? The team will deconstruct certain systems and scenes to provide a glimpse into some of the ways audio helped tell the story of Ghost of Tsushima.” |
Presenters
Rev. Dr. Brad Meyer Audio Director |
Michelle Hebert Sound Designer |
Andrew Buresh |
Rev. Dr. Bradley D Meyer is audio director at Sucker Punch with over 22 years experience in game audio. In his career, Brad has worked on most pieces of hardware from cellphones to consoles, handhelds to PCs on franchises such as inFAMOUS, Spider-Man, Tony Hawk, Frogger, Dance Dance Revolution and You Don’t Know Jack. | Michelle Hebert is sound designer at Sucker Punch with over 10 years experience in the Video Game industry. She has also been an Audio Specialist working with content designers to design and implement SFX and VO. | Andrew Buresh is a Senior Music Editor at Sony Interactive Entertainment. As a member of the music team for 11 years Andrew has contributed to many AAA titles and franchises including Uncharted, The Last of Us, inFAMOUS, Spider-Man, God of War, Death Stranding, and Ghost of Tsushima. |
SCHEDULE - PACIFIC TIME
4:00PM | State of AK (Object based presentation) |
4:30PM | miHoYo Presentation |
5:30PM | Q&A |
5:45PM | Interlude |
6:00PM | Sucker Punch Presentation |
7:00PM | Q&A |
7:15PM | Panel Discussion |
Caron Weidner Audio Director / Sound Designer Eight Ball Sound |
Em Halberstadt Creative Director / Sound Designer A Shell in the Pit |
Laryssa Okada Independent Composer & Associate Audio Producer 343 Industries |
Rev. Dr. Brad Meyer Audio Director Sucker Punch Productions |
Max Lee Audio Director miHoYo |
Damian Kastbauer Software Product Manager Audiokinetic |