Wwise WorldwideOnline Expo 2021


Join us! It's free and open to all.

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eventApril 14th & 15th,

9 - 1AM (PT) 12 - 4PM (ET) 6 - 10PM (CET)
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Join the Audiokinetic Team LIVE and be notified with the full event Schedule!

What's New in Wwise 2021.1

Join us at Wwise Worldwide Online Expo! During this year’s online reunion, the Audiokinetic team will be presenting a variety of Wwise topics including an in depth overview of what's new in Wwise 2021.1. If you work in game audio, game development, or curious about interactive audio at all, take a look at the amazing schedule we have planned.

April 14th - Day 1Schedule (ET)

12:00 PM

Introduction to this years Wwise Worldwide Online Expo and the Schedule

Damian Kastbauer

12:05 PM

Welcome and Event Kickoff!

Martin H. Klein

12:10 PM

Wwise Development

Genevieve Picard

12:15 PM

Object-Based High Level Goals

Simon Ashby

12:50 PM

What’s New 2021.1

Damian Kastbauer

12:55 PM

Object Based Pipeline

Damian Kastbauer

Object Based WAG Video Demo

Pre-recorded by Mads Maretty Sønderup

Break



2:00 PM

Mastering Suite

Cross-Platform - Jérémi Panneton

2:10 PM

Authoring Plug-in API 2.0/Cross platform

Cross-Platform - Samuel Longchamps

2:25 PM

Impacter

Ryan Done / Sean Soraghan

2:55 PM

WAQL + WAAPI One Minute Wwise

Bernard Rodrigue

3:25 PM

Day 2 Schedule

Damian Kastbauer

3:30 PM

End of Day 1

April 15th - Day 2Schedule (ET)

12:00 PM

Day 2 Introduction

Damian Kastbauer

12:05 PM

Wwise Automotive

François Thibault / Carlos Rr

12:20 PM

Spatial Audio in UE4 (Fit Rooms and Portals to Geometry, R&P Visualization, Components, Automatic Aux Bus Assignment)

Nathan Harris / Sean Soraghan

12:50 PM

Spatial Audio - Radial emitters and Rooms and Portals accessibility

Thalie Keklikian / Nathan Harris

1:20 PM

Spatial Audio CPU Limit

Christophe Tornieri

Break



2:00 PM

Unity Addressable (Experimental)

Etienne Richan

2:30 PM

WAAPI in Unity

Etienne Richan

2:45 PM

Staying up to date with Wwise

Guillaume Renaud

2:55 PM

Registering a Project and Evaluating a Plug-in

Mike Drummelsmith

3:15 PM

Education and Certification

Robert Brock / Mads Maretty Sønderup

3:35 PM

Team Training

Simon Ashby / Mads Maretty Sønderup

3:55 PM

Day 2 End

Speakers and Topics

damian-kastbauer
Damian Kastbauer

Software Product Manager | Event Host

Object Based Pipeline

martin-h-klein
Martin H. Klein

CEO

Welcome and Event Kickoff!

simon-ashby
Simon Ashby

Head of Product

Object Based Goals | Team Training

genevieve-picard
Genevieve Picard

Sr. Director, Production

Wwise Development

samuel-longchamps
Samuel Longchamps

Software Developer | Cross-Platform Lead

Authoring Plug-in API 2.0 | Cross Platform

jeremi-panneton
Jérémi Panneton

Software Developer

Mastering Suite

ryan-done
Ryan Done

Software Developer

Impacter

sean-soraghan
Sean Soroghan

Software Developer

Impacter | Spatial Audio in Unreal

bernard-rodrigue
Bernard Rodrigue

Director, Wwise Experience

WAQL

nathan-harris
Nathan Harris

Sr. Software Developer

Spatial Audio in Unreal | Radial Emitters & Rooms and Portals

thalie-keklikian
Thalie Keklikian

Software Developer

Spatial Audio: Radial Emitters & Rooms and Portals

christophe-tornieri
Christophe Tornieri

Software Developer

Spatial Audio

etienne-richan
Etienne Richan

Software Developer Game Integrations

Unity Addressable | WAAPI in Unity

guillaume-renaud
Guillaume Renaud

Customer Support Lead

Staying up to date with Wwise

mike-drummelsmith
Mike Drummelsmith

Head of Developer Relations

How to register a project | Evaluating a Plug-in

mads-maretty-sønderup
Mads Maretty Sønderup

Integrations Educator & Content Developer

Education & Certification | Team Training

robert-brock
Robert Brock

Digital Dept. Director - Conservatory of Recording Arts & Sciences

Education & Certification

françois-thibault
François Thibault

Sr. Director, Innovation

Wwise Automotive

carlos-rr
Carlos Rr

CEO, Creative Director | Season3 Audio

Wwise Automotive