Wwise Tour 2023 | Hilversum
October 6th, 2023 | 9AM - 4PM
Netherlands Institute for Sound and Vision | Theater 1
This event has ended.
8:45AM | Doors Open
9:00AM | Opening Speech by Audiokinetic CEO, Martin H. Klein
9:15AM | State of Wwise by Audiokinetic Head of Product, Simon Ashby
9:30AM | Wwise Takeaways from Managing Large-Scale Projects
Speaker: Alexander Horowitz (Audio Director at Improbable)
10:30AM | Coffee Break
11:00AM | The Audio of Star Wars Jedi: Survivor
Speakers: Nick von Kaenel, Alex Barnhart & Colin Grant
12:15PM | Cocktail lunch & networking
4:00PM | Event wrap-up
Presentation | 9:30AM - 10:30AM
Wwise Takeaways from Managing Large-Scale Projects
Dr Alexander Horowitz is a game audio director and composer based in the South-East of England. He is the Audio Director at Improbable in London, UK, and was previously the Audio Lead at Studio Gobo in Brighton and Hove, directing the European audio team on Hogwarts Legacy. Before this, Alexander was the Head of Audio at the games division of Andy Serkis' Imaginarium in London and has worked on well-known AAA games including Red Dead Redemption 2, GTA V: Online, and Madden NFL 17.
In this session, Alexander will be unpacking his thoughts on handling game audio on AAA projects using Wwise. These will include his experience in optimising memory, disk space, CPU, and streaming budgets, his considerations when sharing a Wwise project across a large team, and his processes when preparing a AAA game for release.
Alexander Horowitz
Audio Director at Improbable
Presentation | 11:00AM - 12:15PM
The Audio of Star Wars Jedi: Survivor
Nick von Kaenel (Audio Director at Respawn Entertainment), Alex Barnhart (Lead Sound Designer at Respawn Entertainment) & Colin Grant (Music Designer at Respawn Entertainment) will be diving into the audio of STAR WARS Jedi: Survivor.
This will be an in-depth look at how Wwise was used to bring the sounds, music, and dialogue to life, from the Jedi Audio team at Respawn Entertainment, followed by a Q&A.