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Interactive Music Strategies 
Real Cases Studies with Vibe Avenue

  Krotos Audio: Runtime Vocal Processing and Procedural Effects in WWise

Vibe Avenue, leading music and audio provider based in Montreal, will present real life challenges and solutions in interactive/adaptive/generative music. With over 20 games shipped during the last five years, the vast majority of them using Wwise, Vibe Avenue's lead composers FX Dupas and Mathieu Lavoie have been trying to push the limits of dynamic music in games in very different situations. From non-linear story driven games to motion comics, from retro games to open worlds, selected examples will propose an in-depth look into the different Wwise projects to demonstrate how the music systems were designed and implemented, discussing their respective strengths and weaknesses, and ultimately opening a reflection on the possibilities and limits of the Wwises Interactive Music System in its current state.

 

 


Scheduled:
Wednesday March 21, 3:30pm-5:30pm

 

As games grow in size and complexity, interest in runtime DSP and effects is growing. For both AR/VR and traditional games, effects present flexible ways of dealing with limited resources, and offer exciting new creative possibilities, with low CPU and memory impact. Krotos will present their Dehumaniser and Reformer technologies for use at runtime, using Wwise, and demonstrate how they can inspire new approaches in game audio. 

 

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Scheduled:
Thursday March 22, 1pm-3pm

 

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The Wwise Adventure Game and New Certification 251

  Audiokinetic and DTS partner to launch
DTS:X Ultra 1.0 to game developers via the Wwise plug-in

The Wwise Adventure Game (WAG) is a third-person action-adventure game developed with Unity and running on Windows, Mac, iOS, and Android. This is a full game with quests, items to retrieve, enemies to overcome, and a final combat to defeat the plague scourging Allegro Kingdom.  

WAG is open-source and comes with its complete Wwise and Unity projects. As such, it’s a great playground to learn and experiment with the Wwise integration for Unity. 

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Introducing the Wwise-251 Certification: Performance Optimization & Mobile Considerations. As a playground for this certification, you’ll use the Wwise Adventure Game, an open-source project. You will learn how to optimize performance for any platform, be it mobile, desktop, or console. We recommend that you take the Wwise-101 Certification prior to taking the Wwise-251 Certification.

Scheduled:
Wednesday March 21, 1pm-3pm
Thursday March 22, 10:30am-12:30pm
Friday March 23, 10:30am-12:30pm 

 

Audiokinetic and DTS have partnered to release the new Wwise DTS:X Ultra 1.0 plug-in, the only end-to-end solution for rendering spatial audio for both speakers and headphones for Android and Windows-based games.

The Wwise DTS:X Ultra 1.0 plug-in brings console-quality audio to games on Android and Windows devices, allowing game developers to create the most immersive, interactive audio available for gaming and xR experiences on any platform. DTS:X Ultra 1.0 technology includes support for audio objects, ambisonics and channels. The plug-in will be widely available in Q2 2018 via the Audiokinetic online store.

Since 1993, DTS, a wholly owned subsidiary of Xperi Corporation, has been dedicated to making the world sound better. Through its pioneering audio solutions for games and gaming accessories, mobile devices, home theater systems, cinema, automobiles and beyond, DTS provides incredibly high-quality, immersive and engaging audio experiences to listeners everywhere. DTS technology is integrated in more than two billion devices globally, and the world's leading content streaming services are increasingly choosing DTS to deliver premium sound to their listeners' network-connected devices.

 

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Audiokinetic's GDC 2018 Schedule