---
title: Audiokinetic at GDC 2026
description: This year, instead of Audiokinetic's usual spot on the GDC expo floor, we’re inviting you to join us at the AMC theatre!
image: https://info.audiokinetic.com/hubfs/GDC26.jpg
---

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- [SOUND OF DREAMERS](https://info.audiokinetic.com/gdc2026#sod)
- [GDC26 SCHEDULE](https://info.audiokinetic.com/gdc2026#schedule)
- [GDC26 TEAM](https://info.audiokinetic.com/gdc2026#team)

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- [SOUND OF DREAMERS](https://info.audiokinetic.com/gdc2026#sod)
- [GDC26 SCHEDULE](https://info.audiokinetic.com/gdc2026#schedule)
- [GDC26 TEAM](https://info.audiokinetic.com/gdc2026#team)

![hero-title](https://info.audiokinetic.com/hs-fs/hubfs/hero-title.png?width=1000&height=125&name=hero-title.png "hero-title")

### We're back at the AMC Metreon this year!

### March 11th & 12th, 2026 10:30am - 5:00pm [AMC Metreon 16 (Theatre 14)](https://www.google.com/maps?ll=37.784399,-122.403422&z=16&t=m&hl=en&gl=CA&mapclient=embed&cid=10277933524429342651) 135 Fourth St, Suite 3000, San Francisco, California 94103

## Featured event — Sounds of Dreamers

![SOD-1600x900-min](https://info.audiokinetic.com/hs-fs/hubfs/SOD-1600x900-min.jpg?width=800&height=450&name=SOD-1600x900-min.jpg "SOD-1600x900-min")

**Documentary Private Screening (Final Cut)**

 

Sounds of Dreamers is a poetic journey into game audio, revealing how a community of passionate creators has transformed not only how we play, but how we perceive, navigate, and emotionally connect with virtual and physical worlds alike. Three years in the making, this documentary brings together voices and stories from across the world—Montreal, San Francisco, Burbank, Copenhagen, Hilversum, Tokyo, and Shanghai—capturing the passion, ingenuity, and curiosity that make the game audio community extraordinary.

## GDC26 Schedule

[Save My Spot & Get Reminders](https://share.hsforms.com/1rQY5o7BVT1uprzWZCpZq1w15l47)

## Wednesday, March 11th

### Brutal Dreams: Co-Developing with Sound & Music

10:30 am

Kevin Bolen, Tom Brosnahan, Chelsea Rapp, Bill Rudolph, Megan Frazier, Nathan Moody

### Civilization VII Mixing: A Sound Strategy

1:00 pm

Kadet Kuhne, Dmytro Nebesh, Joseph Marcus, Dylan Escalona-Sandoval

### From Studio to Style: The Fundamentals of Working in Immersive Audio

2:30 pm

Erik Foreman

### Beyond Menu Loops: The Interactive Music of Wildgate 

4:00 pm

Maclaine Diemer

## Thursday, March 12th

### Cairn: Audio Feedback and Immersion

10:30 am

Martin Stig Andersen, Alistair Hirst

### Panel | Designing for Touch: On Haptics

1:00 pm

Andrew Lazdins, Eric Vezzoli, Masatoshi Miyakawa, Christopher Bolte, Will Sords

### Haptics Studio + Wwise: The New Standard in Modern Haptics

1:45 pm

Andrew Lazdins, Neil Burdock

### Panel | What's Next: Development Today and Tomorrow

2:30 pm

Katelyn Isaacson, Pablo Schwilden Diaz, Carsten Rojahn, Nicholas Bonardi, Kevin Patel

### SOUNDS OF DREAMERS

4:00 pm (doors open @ 3:30 pm)

Documentary Private Screening (Final Cut)

Three years in the making, this documentary is about the game audio community.

## Tuesday, March 10th

### GDC Audio Community Karaoke

 8 pm - 1 am

 The Mint Karaoke Lounge

Note: This is the only event not happening at the AMC Metreon.

Make sure you [RSVP](https://info.audiokinetic.com/gdc-2026-audio-karaoke).

## GDC26 Team

![martin_dufour](https://info.audiokinetic.com/hs-fs/hubfs/martin_dufour.png?width=200&height=200&name=martin_dufour.png)

##### Martin Dufour

CTO

![mike_drummelsmith](https://info.audiokinetic.com/hs-fs/hubfs/mike_drummelsmith.png?width=200&height=200&name=mike_drummelsmith.png)

##### Mike Drummelsmith

Head of Licensing - Global

![guillaume_renaud-1](https://info.audiokinetic.com/hs-fs/hubfs/guillaume_renaud-1.png?width=200&height=200&name=guillaume_renaud-1.png)

##### Guillaume Renaud

Lead, Field Application

![damian_kastbauer](https://info.audiokinetic.com/hs-fs/hubfs/damian_kastbauer.png?width=200&height=200&name=damian_kastbauer.png)

##### Damian Kastbauer

Software Product Manager

![Maximilien-Simard-Poirier-2025](https://info.audiokinetic.com/hs-fs/hubfs/Headshots/Maximilien-Simard-Poirier-2025.png?width=200&height=200&name=Maximilien-Simard-Poirier-2025.png)

##### Maximilien Simard Poirier

Product Expert, Developer Relations

![Étienne Richan](https://info.audiokinetic.com/hs-fs/hubfs/%C3%89tienne%20Richan.png?width=200&height=200&name=%C3%89tienne%20Richan.png)

##### Etienne Richan

Sr Software Developer

![Isaac-Gollish](https://info.audiokinetic.com/hs-fs/hubfs/Headshots/Isaac-Gollish.png?width=200&height=200&name=Isaac-Gollish.png)

##### Isaac Gollish

Software Developer

![Philippe Quinn](https://info.audiokinetic.com/hs-fs/hubfs/Philippe%20Quinn.png?width=200&height=200&name=Philippe%20Quinn.png)

##### Philippe Quinn

Technical Customer Support Specialist

![Masha Litvinava](https://info.audiokinetic.com/hs-fs/hubfs/Masha%20Litvinava.png?width=200&height=200&name=Masha%20Litvinava.png)

##### Masha Litvinava

Marketing Specialist

![Lauren Salonin](https://info.audiokinetic.com/hs-fs/hubfs/Lauren%20Salonin.png?width=200&height=200&name=Lauren%20Salonin.png)

##### Lauren Salonin

Marketing Coordinator

![WWISE LOGO_REV-2](https://info.audiokinetic.com/hs-fs/hubfs/WWISE%20LOGO_REV-2.png?width=200&height=129&name=WWISE%20LOGO_REV-2.png "WWISE LOGO_REV-2")

Powering interactive experiences and real-time performing technologies, Wwise features a complete suite of design and development tools, making it easy to prototype and bring to life your creative vision for audio, no matter the scale of your project.

[![Learn More](https://no-cache.hubspot.com/cta/default/1940263/c50a0ecb-0ac9-4026-b0a6-ce90f9393a09.png)](https://cta-redirect.hubspot.com/cta/redirect/1940263/c50a0ecb-0ac9-4026-b0a6-ce90f9393a09)

![AK_STRATA_LOGO_RGB_REV](https://info.audiokinetic.com/hs-fs/hubfs/Strata/Product%20Images/AK_STRATA_LOGO_RGB_REV.png?width=200&height=184&name=AK_STRATA_LOGO_RGB_REV.png "AK_STRATA_LOGO_RGB_REV")

Strata is an extensive curated library of high-quality sounds designed for interactive audio production. Collections include complete professional multitrack REAPER projects, with all original audio sources for infinite variations and customization empowering you to create unique sounds for your unique projects, effortlessly. With 50+ collections and over 57,000 SFX for you to explore. 

[![Learn More](https://no-cache.hubspot.com/cta/default/1940263/cb1ad23e-012a-4644-bbb8-70d4be155b21.png)](https://cta-redirect.hubspot.com/cta/redirect/1940263/cb1ad23e-012a-4644-bbb8-70d4be155b21)

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