What's New in Wwise 2021.1
Join us at Wwise Worldwide Online Expo! During this year’s online reunion, the Audiokinetic team will be presenting a variety of Wwise topics including an in depth overview of what's new in Wwise 2021.1. If you work in game audio, game development, or curious about interactive audio at all, take a look at the amazing schedule we have planned.
April 14th - Day 1Schedule (ET)
12:00 PM
Introduction to this years Wwise Worldwide Online Expo and the Schedule
Damian Kastbauer
12:05 PM
Welcome and Event Kickoff!
Martin H. Klein
12:10 PM
Wwise Development
Genevieve Picard
12:15 PM
Object-Based High Level Goals
Simon Ashby
12:50 PM
What’s New 2021.1
Damian Kastbauer
12:55 PM
Object Based Pipeline
Damian Kastbauer
Object Based WAG Video Demo
Pre-recorded by Mads Maretty Sønderup
Break
2:00 PM
Mastering Suite
Cross-Platform - Jérémi Panneton
2:10 PM
Authoring Plug-in API 2.0/Cross platform
Cross-Platform - Samuel Longchamps
2:25 PM
Impacter
Ryan Done / Sean Soraghan
2:55 PM
WAQL + WAAPI One Minute Wwise
Bernard Rodrigue
3:25 PM
Day 2 Schedule
Damian Kastbauer
3:30 PM
End of Day 1
April 15th - Day 2Schedule (ET)
12:00 PM
Day 2 Introduction
Damian Kastbauer
12:05 PM
Wwise Automotive
François Thibault / Carlos Rr
12:20 PM
Spatial Audio in UE4 (Fit Rooms and Portals to Geometry, R&P Visualization, Components, Automatic Aux Bus Assignment)
Nathan Harris / Sean Soraghan
12:50 PM
Spatial Audio - Radial emitters and Rooms and Portals accessibility
Thalie Keklikian / Nathan Harris
1:20 PM
Spatial Audio CPU Limit
Christophe Tornieri
Break
2:00 PM
Unity Addressable (Experimental)
Etienne Richan
2:30 PM
WAAPI in Unity
Etienne Richan
2:45 PM
Staying up to date with Wwise
Guillaume Renaud
2:55 PM
Registering a Project and Evaluating a Plug-in
Mike Drummelsmith
3:15 PM
Education and Certification
Robert Brock / Mads Maretty Sønderup
3:35 PM
Team Training
Simon Ashby / Mads Maretty Sønderup
3:55 PM
Day 2 End
Speakers and Topics
Software Product Manager | Event Host
Object Based Pipeline
CEO
Welcome and Event Kickoff!
Head of Product
Object Based Goals | Team Training
Sr. Director, Production
Wwise Development
Software Developer | Cross-Platform Lead
Authoring Plug-in API 2.0 | Cross Platform
Software Developer
Mastering Suite
Software Developer
Impacter
Software Developer
Impacter | Spatial Audio in Unreal
Director, Wwise Experience
WAQL
Sr. Software Developer
Spatial Audio in Unreal | Radial Emitters & Rooms and Portals
Software Developer
Spatial Audio: Radial Emitters & Rooms and Portals
Software Developer
Spatial Audio
Software Developer Game Integrations
Unity Addressable | WAAPI in Unity
Customer Support Lead
Staying up to date with Wwise
Head of Developer Relations
How to register a project | Evaluating a Plug-in
Integrations Educator & Content Developer
Education & Certification | Team Training
Digital Dept. Director - Conservatory of Recording Arts & Sciences
Education & Certification
Sr. Director, Innovation
Wwise Automotive
CEO, Creative Director | Season3 Audio
Wwise Automotive